Posts tagged tutorial.

hammpix:

As an artist, you’ll have to draw turned heads countless times. But when the head is turned, drawing the far eye poses a special challenge. This is because we must foreshorten that eye more than we’re used to, and because we’re tempted to shape it like the near eye, which is less foreshortened. Therefore, it’s useful to practice drawing the far eye by itself, without the near eye to throw you off. Print these sheets, draw the eyes, and you’ll save yourself great difficulty later.

Note that all of these eyes are facing our left. You’ll need to practice right-facing eyes as well, so flop the sheets in Photoshop, print them again, and draw those also.

(via madararisa)

Animator Island » 51 Great Animation Exercises to Master ›

grizandnorm:

Tuesday Tips - STRAIGHT against CURVES

This principle really helps to create shapes and characters with “points of interest”. The straights move the eye towards the areas of curves, bumps and details. I mostly focused on the silhouettes of the shapes/characters, but the same principles should also be applied to shapes and volumes inside the main shape/volume.

Norm

(via rexobxo)

grizandnorm:

Tuesday tips — Costume Design 101.

Costume design is a very important part of character design.  It tells you a whole lot about your character; ie. age, personality, what she/he likes, time period, strength, … etc.  It supposed to enhance a character’s personality.  

Here are my process in tackling costume design.

1.  Find a good reference.  Inspiration is key!

2.  Look for a good shillouette that is recognizable and different from other characters.

3.  Pick one shillouette and find smaller shape within.  Do tons of variation and have fun.

4.  Color variation.  Use variation the same color combination for all the design.  Keep it simple!

5.  Finish up and have fun.  It will also a good idea to think of texture and material.

-Griz

(via maggins)

(via artist-refs)

I rather like the coloring style I used for this picture so I’m going to save its process for reference c:

(via madararisa)

ATTENTION ARTISTS: Need help calculating your commission prices? ›

scribblingaladdertothemoon:

image

A tool that I’ve found is really handy is a called the Cash Clock. It’s a simple program that measures both the time that you’re working on a piece as well as how much money you should be earning. You can adjust the hourly wage to whatever you feel is…

Online version link

(via bonkalore)

#reference  #tutorial  #YO  #:0  

jubilatio:

axiomaticanathema said: If it’s not any trouble, could you make this rebloggable? Thank you!

As you wish!

(via maggins)

floralenchantress asked: OOC: Just a quick question from an artist how to you make the lines around...lets say the light blue lines around you Kill La Kill 'gonna protect girlfriend' picture?

lemonteaflower:

use the select tool,then select the ‘fuzzy’ transparency to the max. 

then click on what you desire to outline. 

then make a new layer down that one, select the bucket and fill in the selected space. 

when you unselect you’ll have this 

see? it has the blue outline, that’s how i do it. uvu 

nayrosartrefs:

Some awesome leg tutorials done by n3m0s1s.

(via rubymight)

typette:

eehn:

I did some anatomy. Full view to see my tiny, tiny notes.

it’s always hard for me to remember this so, reblogging for everyone else like me :C

(via starsandskyscrapers)

leseanthomas:

The making of Studio Trigger's incomparable series, Little Witch Academia. Again, another reason why I love 2D animation so much. :-) 

(via artist-refs)

littleulvar:

feetdump

(via rubymight)

The Other Side of Freelancing

owlsbuttley:

Here it is, giant post about freelancing, under a cut because it’s super long. Enjoy if possible! 

I’m perfectly open to answering specific questions, but if it’s something I answer in this post I probably won’t answer it. I’d also prefer to answer questions publicly so I don’t have to answer the same thing multiple times. Thank you :)

Read More

(via wecansexy)